Dialogues
Since it's my first video game, my writing is also quite poor.
Despite that, I try to go beyond the obvious dialogue.
Some texts have a double meaning, for example, at the end of the first playthrough, you have this final text:
[...]You know he will struggle.
Outside of the loss, it's the missing parental role that will hurt him the most.
You can only hope your wife will find a new partner, who will fill that gap.
The one you, yourself, failed as.
He is too young to see how bad of a father you are.
Maybe it's for the best.
This last sentence has 2 meanings:
1. It's for the best that the son is too young to see he is a bad father (the meaning you're supposed to pick first.)
2. The second meaning, is that he thinks his death is for the best, as he views himself as a bad father, who is replaceable. (the one you would understand looking back at it or if you saw the story coming.)
Get Last Words - Single Choice Game Jam
Last Words - Single Choice Game Jam
Say goodbye to your dearest ⍑⚍ᒲᔑリ.
Status | Released |
Author | Acute_Sonder |
Genre | Interactive Fiction |
Tags | Ren'Py, Short, Singleplayer |
More posts
- CodingJul 19, 2024
- CreditsJul 17, 2024
- RulesJul 17, 2024
- The ideaJul 17, 2024
- Picking a design.Jul 17, 2024
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