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Devlog
Dialogues
July 20, 2024
by
Acute_Sonder
Since it's my first video game, my writing is also quite poor. Despite that, I try to go beyond the obvious dialogue. Some texts have a double meaning, for example, at the end of the first playthrough...
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Coding
July 19, 2024
by
Acute_Sonder
Coding difficulties shaped the game in different ways. For example, the design of light shifted from being a soft one (which is possible with dissolving the backgrounds) to a sharp transition, due to...
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Credits
July 17, 2024
by
Acute_Sonder
References: Art: Dangaronpa and therapy with DR. ALBERT KRUEGER. Game mechanics: Underneath the Same Moon and Mirror Girl , for the choice part. Material used: the font: Google Fonts for the Geo font...
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Rules
July 17, 2024
by
Acute_Sonder
Rules for this game jam: -One action per room, which includes clicks. -One multiple-choice room allowed. -Playtime between 15 and 30 minutes. -No AI at all. -The game needs to be focused on text. -Ope...
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The idea
July 17, 2024
by
Acute_Sonder
"A text-based game where the player can only make 1 choice". This was the main rule for this game jam . So, I began with some sketches on how I could use the game mechanic, what idea would be most exp...
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Picking a design.
July 17, 2024
by
Acute_Sonder
#Design
After getting my idea, I started working on the aesthetic of the game, which included choosing a color palette, fonts, define sizes, shapes... I like to use Figma for my drafts! It allow me to quickly...
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